Enemies/Interactions


This is the third devlog for my game One Door and it is about enemies and interactions.

There are no enemies in my game, but traps instead. But my traps are not fixed or floating on the surface like in most games. My traps are all equipped with triggers. When the player gets close to a certain distance, the trap will change according to my program, making the game more interesting and challenging for the players.

Here is an example of my trap

Get One Door

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