Enemies/Interactions
One Door » Devlog
This is the third devlog for my game One Door and it is about enemies and interactions.
There are no enemies in my game, but traps instead. But my traps are not fixed or floating on the surface like in most games. My traps are all equipped with triggers. When the player gets close to a certain distance, the trap will change according to my program, making the game more interesting and challenging for the players.
Here is an example of my trap
Get One Door
One Door
More posts
- Documentation6 days ago
- Update10 days ago
- Game Testing18 days ago
- UI and Polish18 days ago
- Presentation and Graphics20 days ago
- Basic Level Blocking20 days ago
- Player movement20 days ago
- Enter the door59 days ago
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