Presentation and Graphics


This is the fourth devlog for my game One Door and it is about presentation and graphics.

I first designed the game's main menu, which includes options for starting the game and exiting. The interface adopts a simple design style, avoiding overly complicated elements so that players can quickly understand the operation. I made death special effects and sound effects for players to make them feel the fun of the game, have an immersive feeling and focus more on the game.

Below are two traps movement and can see the death effects on the first gif

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