UI and Polish


This is the third devlog for my game One Door and it is about UI and polish.

I designed the main menu interface of the game, including the options to start the game and exit. The menu uses pixelated buttons and simple animations to maintain the overall style of the game. Because this game is just a game that you have to pass levels, the demand for background music is not high, so I only added sound effects for clicking to enter the game, exit the game, and when the player dies. Therefore, the setting option can be added after adding more levels, and then the function of retrieving levels can be added. The game entry UI is shown below

Files

ass3build.zip 8 MB
19 days ago

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